Manpage of uglMesaPixelStore

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# uglMesaPixelStore

Section: WRS (3)
Updated: AOUT 2001
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## NAME

uglMesaPixelStore - Set pixel store/packing parameters for the current context.

## SYNOPSIS

#include <GL/uglmesa.h>

void uglMesaPixelStore (GLint pname, GLint value);

## DESCRIPTION

The uglMesaPixelStore function set pixels store/packing parameters for the current context. This is similar to glPixelStore.

WindML uses Y coordinates increase downward.

## INPUT VALUES

pname - can takes the following values
UGL_MESA_ROW_LENGTH, value specify actual pixels per row in image buffer and zero, same as image width (default)
UGL_MESA_Y_UP, non-zero = Y coordinates increase upward and zero = Y coordinates increase downward (default)

value - value for the parameter pname.

## RETURN VALUE

No value is returned.

## COPYRIGHT

Copyright © 2001 Wind River Systems, Inc.

## Index

NAME
SYNOPSIS
DESCRIPTION
INPUT VALUES
RETURN VALUE
COPYRIGHT

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Time: 09:32:46 GMT, August 30, 2001