/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkPixel.cxx,v $
  Language:  C++
  Date:      $Date: 2003/07/23 17:24:02 $
  Version:   $Revision: 1.78 $

  Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen 
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkPixel.h"

#include "vtkObjectFactory.h"
#include "vtkQuad.h"
#include "vtkTriangle.h"
#include "vtkPlane.h"
#include "vtkMath.h"
#include "vtkCellArray.h"
#include "vtkLine.h"
#include "vtkPointLocator.h"
#include "vtkPointData.h"
#include "vtkCellData.h"
#include "vtkPoints.h"

vtkCxxRevisionMacro(vtkPixel, "$Revision: 1.78 $");
vtkStandardNewMacro(vtkPixel);

// Construct the pixel with four points.
vtkPixel::vtkPixel()
{
  int i;
  
  this->Points->SetNumberOfPoints(4);
  this->PointIds->SetNumberOfIds(4);
  for (i = 0; i < 4; i++)
    {
    this->Points->SetPoint(i, 0.0, 0.0, 0.0);
    }
  for (i = 0; i < 4; i++)
    {
    this->PointIds->SetId(i,0);
    }
  this->Line = vtkLine::New();
}

vtkPixel::~vtkPixel()
{
  this->Line->Delete();
}

int vtkPixel::EvaluatePosition(float x[3], float* closestPoint,
                                  int& subId, float pcoords[3], 
                                  float& dist2, float *weights)
{
  float *pt1, *pt2, *pt3;
  int i;
  float p[3], p21[3], p31[3], cp[3];
  float l21, l31, n[3];

  subId = 0;
  pcoords[2] = 0.0;

  // Get normal for pixel
  //
  pt1 = this->Points->GetPoint(0);
  pt2 = this->Points->GetPoint(1);
  pt3 = this->Points->GetPoint(2);

  vtkTriangle::ComputeNormal (pt1, pt2, pt3, n);

  // Project point to plane
  //
  vtkPlane::ProjectPoint(x,pt1,n,cp);

  for (i=0; i<3; i++)
    {
    p21[i] = pt2[i] - pt1[i];
    p31[i] = pt3[i] - pt1[i];
    p[i] = x[i] - pt1[i];
    }

  if ( (l21=vtkMath::Norm(p21)) == 0.0 )
    {
    l21 = 1.0;
    }
  if ( (l31=vtkMath::Norm(p31)) == 0.0 )
    {
    l31 = 1.0;
    }

  pcoords[0] = vtkMath::Dot(p21,p) / (l21*l21);
  pcoords[1] = vtkMath::Dot(p31,p) / (l31*l31);

  this->InterpolationFunctions(pcoords, weights);

  if ( pcoords[0] >= 0.0 && pcoords[0] <= 1.0 &&
  pcoords[1] >= 0.0 && pcoords[1] <= 1.0 )
    {
    if (closestPoint)
      {
      closestPoint[0] = cp[0];
      closestPoint[1] = cp[1];
      closestPoint[2] = cp[2];
      dist2 = 
        vtkMath::Distance2BetweenPoints(closestPoint,x); //projection distance
      }
    return 1;
    }
  else
    {
    float pc[3], w[4];
    if (closestPoint)
      {
      for (i=0; i<2; i++)
        {
        if (pcoords[i] < 0.0)
        {
        pc[i] = 0.0;
        }
        else if (pcoords[i] > 1.0)
          {
          pc[i] = 1.0;
          }
        else
          {
          pc[i] = pcoords[i];
          }
        }
      this->EvaluateLocation(subId, pc, closestPoint, (float *)w);
      dist2 = vtkMath::Distance2BetweenPoints(closestPoint,x);
      }
    return 0;
    }
}

void vtkPixel::EvaluateLocation(int& subId, float pcoords[3], float x[3],
                                   float *weights)
{
  float *pt1, *pt2, *pt3;
  int i;

  subId = 0;
  
  pt1 = this->Points->GetPoint(0);
  pt2 = this->Points->GetPoint(1);
  pt3 = this->Points->GetPoint(2);

  for (i=0; i<3; i++)
    {
    x[i] = pt1[i] + pcoords[0]*(pt2[i] - pt1[i]) +
                    pcoords[1]*(pt3[i] - pt1[i]);
    }

  this->InterpolationFunctions(pcoords, weights);
}

int vtkPixel::CellBoundary(int vtkNotUsed(subId), float pcoords[3], vtkIdList *pts)
{
  float t1=pcoords[0]-pcoords[1];
  float t2=1.0-pcoords[0]-pcoords[1];

  pts->SetNumberOfIds(2);

  // compare against two lines in parametric space that divide element
  // into four pieces.
  if ( t1 >= 0.0 && t2 >= 0.0 )
    {
    pts->SetId(0,this->PointIds->GetId(0));
    pts->SetId(1,this->PointIds->GetId(1));
    }

  else if ( t1 >= 0.0 && t2 < 0.0 )
    {
    pts->SetId(0,this->PointIds->GetId(1));
    pts->SetId(1,this->PointIds->GetId(3));
    }

  else if ( t1 < 0.0 && t2 < 0.0 )
    {
    pts->SetId(0,this->PointIds->GetId(3));
    pts->SetId(1,this->PointIds->GetId(2));
    }

  else //( t1 < 0.0 && t2 >= 0.0 )
    {
    pts->SetId(0,this->PointIds->GetId(2));
    pts->SetId(1,this->PointIds->GetId(0));
    }

  if ( pcoords[0] < 0.0 || pcoords[0] > 1.0 ||
       pcoords[1] < 0.0 || pcoords[1] > 1.0 )
    {
    return 0;
    }
  else
    {
    return 1;
    }
}

//
// Marching squares
//
#include "vtkMarchingSquaresCases.h"

static int edges[4][2] = { {0,1}, {1,3}, {2,3}, {0,2} };

void vtkPixel::Contour(float value, vtkDataArray *cellScalars,
                       vtkPointLocator *locator, 
                       vtkCellArray *vtkNotUsed(verts),
                       vtkCellArray *lines, 
                       vtkCellArray *vtkNotUsed(polys), 
                       vtkPointData *inPd, vtkPointData *outPd,
                       vtkCellData *inCd, vtkIdType cellId, vtkCellData *outCd)
{
  static int CASE_MASK[4] = {1,2,8,4}; //note differenceom quad!
  vtkMarchingSquaresLineCases *lineCase;
  EDGE_LIST  *edge;
  int i, j, index, *vert;
  int newCellId;
  vtkIdType pts[2];
  float t, *x1, *x2, x[3];

  // Build the case table
  for ( i=0, index = 0; i < 4; i++)
    {
    if (cellScalars->GetComponent(i,0) >= value)
      {
      index |= CASE_MASK[i];
      }
    }

  lineCase = vtkMarchingSquaresLineCases::GetCases() + index;
  edge = lineCase->edges;

  for ( ; edge[0] > -1; edge += 2 )
    {
    for (i=0; i<2; i++) // insert line
      {
      vert = edges[edge[i]];
      t = (value - cellScalars->GetComponent(vert[0],0)) /
          (cellScalars->GetComponent(vert[1],0) - 
           cellScalars->GetComponent(vert[0],0));
      x1 = this->Points->GetPoint(vert[0]);
      x2 = this->Points->GetPoint(vert[1]);
      for (j=0; j<3; j++)
        {
        x[j] = x1[j] + t * (x2[j] - x1[j]);
        }
      if ( locator->InsertUniquePoint(x, pts[i]) )
        {
        if ( outPd ) 
          {
          int p1 = this->PointIds->GetId(vert[0]);
          int p2 = this->PointIds->GetId(vert[1]);
          outPd->InterpolateEdge(inPd,pts[i],p1,p2,t);
          }
        }
      }
    // check for degenerate line
    if ( pts[0] != pts[1] )
      {
      newCellId = lines->InsertNextCell(2,pts);
      outCd->CopyData(inCd,cellId,newCellId);
      }
    }
}

vtkCell *vtkPixel::GetEdge(int edgeId)
{
  int *verts;

  verts = edges[edgeId];

  // load point id's
  this->Line->PointIds->SetId(0,this->PointIds->GetId(verts[0]));
  this->Line->PointIds->SetId(1,this->PointIds->GetId(verts[1]));

  // load coordinates
  this->Line->Points->SetPoint(0,this->Points->GetPoint(verts[0]));
  this->Line->Points->SetPoint(1,this->Points->GetPoint(verts[1]));

  return this->Line;
}
//
// Compute interpolation functions (similar but different than Quad interpolation 
// functions)
//
void vtkPixel::InterpolationFunctions(float pcoords[3], float sf[4])
{
  float rm, sm;

  rm = 1. - pcoords[0];
  sm = 1. - pcoords[1];

  sf[0] = rm * sm;
  sf[1] = pcoords[0] * sm;
  sf[2] = rm * pcoords[1];
  sf[3] = pcoords[0] * pcoords[1];
}

//
// Compute derivatives of interpolation functions.
//
void vtkPixel::InterpolationDerivs(float pcoords[3], float derivs[8])
{
  double rm, sm;

  rm = 1. - pcoords[0];
  sm = 1. - pcoords[1];

  // r derivatives
  derivs[0] = -sm;
  derivs[1] = sm;
  derivs[2] = -pcoords[1];
  derivs[3] = pcoords[1];

  // s derivatives
  derivs[4] = -rm;
  derivs[5] = -pcoords[0];
  derivs[6] = rm;
  derivs[7] = pcoords[0];
}

// 
// Intersect plane; see whether point is inside.
//
int vtkPixel::IntersectWithLine(float p1[3], float p2[3], float tol, float& t,
                                float x[3], float pcoords[3], int& subId)
{
  float *pt1, *pt4, n[3];
  float tol2 = tol*tol;
  float closestPoint[3];
  float dist2, weights[4];
  int i;

  subId = 0;
  pcoords[0] = pcoords[1] = pcoords[2] = 0.0;
//
// Get normal for triangle
//
  pt1 = this->Points->GetPoint(0);
  pt4 = this->Points->GetPoint(3);

  n[0] = n[1] = n[2] = 0.0;
  for (i=0; i<3; i++)
    {
    if ( (pt4[i] - pt1[i]) <= 0.0 )
      {
      n[i] = 1.0;
      break;
      }
    }
  //
  // Intersect plane of pixel with line
  //
  if ( ! vtkPlane::IntersectWithLine(p1,p2,n,pt1,t,x) )
    {
    return 0;
    }
  //
  // Use evaluate position
  //
  if (this->EvaluatePosition(x, closestPoint, subId, pcoords, dist2, weights) )
    {
    if ( dist2 <= tol2 )
      {
      return 1;
      }
    }

  return 0;
}

int vtkPixel::Triangulate(int index, vtkIdList *ptIds, vtkPoints *pts)
{
  pts->Reset();
  ptIds->Reset();

  if ( (index % 2) )
    {
    ptIds->InsertId(0,this->PointIds->GetId(0));
    pts->InsertPoint(0,this->Points->GetPoint(0));
    ptIds->InsertId(1,this->PointIds->GetId(1));
    pts->InsertPoint(1,this->Points->GetPoint(1));
    ptIds->InsertId(2,this->PointIds->GetId(2));
    pts->InsertPoint(2,this->Points->GetPoint(2));

    ptIds->InsertId(3,this->PointIds->GetId(1));
    pts->InsertPoint(3,this->Points->GetPoint(1));
    ptIds->InsertId(4,this->PointIds->GetId(3));
    pts->InsertPoint(4,this->Points->GetPoint(3));
    ptIds->InsertId(5,this->PointIds->GetId(2));
    pts->InsertPoint(5,this->Points->GetPoint(2));
    }
  else
    {
    ptIds->InsertId(0,this->PointIds->GetId(0));
    pts->InsertPoint(0,this->Points->GetPoint(0));
    ptIds->InsertId(1,this->PointIds->GetId(1));
    pts->InsertPoint(1,this->Points->GetPoint(1));
    ptIds->InsertId(2,this->PointIds->GetId(3));
    pts->InsertPoint(2,this->Points->GetPoint(3));

    ptIds->InsertId(3,this->PointIds->GetId(1));
    pts->InsertPoint(3,this->Points->GetPoint(1));
    ptIds->InsertId(4,this->PointIds->GetId(3));
    pts->InsertPoint(4,this->Points->GetPoint(3));
    ptIds->InsertId(5,this->PointIds->GetId(0));
    pts->InsertPoint(5,this->Points->GetPoint(0));
    }

  return 1;
}

void vtkPixel::Derivatives(int vtkNotUsed(subId), 
                           float pcoords[3], 
                           float *values, 
                           int dim, float *derivs)
{
  float functionDerivs[8], sum;
  int i, j, k, plane, idx[2], jj;
  float *x0, *x1, *x2, *x3, spacing[3];

  x0 = this->Points->GetPoint(0);
  x1 = this->Points->GetPoint(1);
  x2 = this->Points->GetPoint(2);
  x3 = this->Points->GetPoint(3);

  //figure which plane this pixel is in
  for (i=0; i < 3; i++)
    {
    spacing[i] = x3[i] - x0[i];
    }

  if ( spacing[0] > spacing[2] && spacing[1] > spacing[2] ) // z-plane
    {
    plane = 2;
    idx[0] = 0; idx[1] = 1;
    }
  else if ( spacing[0] > spacing[1] && spacing[2] > spacing[1] ) // y-plane
    {
    plane = 1;
    idx[0] = 0; idx[1] = 2;
    }
  else // x-plane
    {
    plane = 0;
    idx[0] = 1; idx[1] = 2;
    }

  spacing[0] = x1[idx[0]] - x0[idx[0]];
  spacing[1] = x2[idx[1]] - x0[idx[1]];

  // get derivatives in r-s directions
  this->InterpolationDerivs(pcoords, functionDerivs);

  // since two of the x-y-z axes are aligned with r-s axes, only need to scale
  // the derivative values by the data spacing.
  for (k=0; k < dim; k++) //loop over values per vertex
    {
    for (jj=j=0; j < 3; j++) //loop over derivative directions
      {
      if ( j == plane ) // 0-derivate values in this direction
        {
        sum = 0.0;
        }
      else //compute derivatives
        {
        for (sum=0.0, i=0; i < 4; i++) //loop over interp. function derivatives
          {
          sum += functionDerivs[4*jj + i] * values[dim*i + k];
          }
        sum /= spacing[idx[jj++]];
        }
      derivs[3*k + j] = sum;
      }
    }
}

// support pixel clipping
typedef int PIXEL_EDGE_LIST;
typedef struct {
       PIXEL_EDGE_LIST edges[14];
} PIXEL_CASES;
 
static PIXEL_CASES pixelCases[] = { 
{{  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 0
{{   3, 100,   0,   3,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 1
{{   3, 101,   1,   0,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 2
{{   4, 100, 101,   1,   3,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 3
{{   3, 103,   2,   1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 4
{{   3, 100,   0,   3,   3, 103,   2,   1,   4,   0,   1,   2,   3,  -1}}, // 5
{{   4, 101, 103,   2,   0,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 6
{{   3, 100, 101,   3,   3, 101,   2,   3,   3, 101, 103,   2,  -1,  -1}}, // 7
{{   3, 102,   3,   2,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 8
{{   4, 100,   0,   2, 102,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 9
{{   3, 101,   1,   0,   3, 102,   3,   2,   4,   0,   1,   2,   3,  -1}}, // 10
{{   3, 100, 101,   1,   3, 100,   1,   2,   3, 100,   2, 102,  -1,  -1}}, // 11
{{   4, 103, 102,   3,   1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 12
{{   3, 100,   0, 102,   3,   0,   1, 102,   3,   1, 103, 102,  -1,  -1}}, // 13
{{   3,   0, 101, 103,   3,   0, 103,   3,   3, 103, 102,   3,  -1,  -1}}, // 14
{{   4, 100, 101, 103, 102,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 15
};

static PIXEL_CASES pixelCasesComplement[] = { 
{{  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 0
{{   3, 100,   0,   3,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 1
{{   3, 101,   1,   0,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 2
{{   4, 100, 101,   1,   3,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 3
{{   3, 103,   2,   1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 4
{{   3, 100,   0,   3,   3, 103,   2,   1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 5
{{   4, 101, 103,   2,   0,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 6
{{   3, 100, 101,   3,   3, 101,   2,   3,   3, 101, 103,   2,  -1,  -1}}, // 7
{{   3, 102,   3,   2,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 8
{{   4, 100,   0,   2, 102,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 9
{{   3, 101,   1,   0,   3, 102,   3,   2,  -1,  -1,  -1,  -1,  -1,  -1}}, // 10
{{   3, 100, 101,   1,   3, 100,   1,   2,   3, 100,   2, 102,  -1,  -1}}, // 11
{{   4, 103, 102,   3,   1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 12
{{   3, 100,   0, 102,   3,   0,   1, 102,   3,   1, 103, 102,  -1,  -1}}, // 13
{{   3,   0, 101, 103,   3,   0, 103,   3,   3, 103, 102,   3,  -1,  -1}}, // 14
{{   4, 100, 101, 103, 102,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1}}, // 15
};


// Clip this pixel using scalar value provided. Like contouring, except
// that it cuts the pixel to produce quads and/or triangles.
void vtkPixel::Clip(float value, vtkDataArray *cellScalars, 
                   vtkPointLocator *locator, vtkCellArray *polys,
                   vtkPointData *inPd, vtkPointData *outPd,
                   vtkCellData *inCd, vtkIdType cellId, vtkCellData *outCd,
                   int insideOut)
{
  static int CASE_MASK[4] = {1,2,8,4}; //note difference from quad!
  PIXEL_CASES *pixelCase;
  PIXEL_EDGE_LIST  *edge;
  int i, j, index, *vert;
  int e1, e2;
  int newCellId;
  vtkIdType pts[4];
  int vertexId;
  float t, x1[3], x2[3], x[3], deltaScalar;
  float scalar0, scalar1, e1Scalar;

  // Build the index into the case table
  if ( insideOut )
    {    
    for ( i=0, index = 0; i < 4; i++)
      {
      if (cellScalars->GetComponent(i,0) <= value)
        {
        index |= CASE_MASK[i];
        }
      }
    // Select case based on the index and get the list of edges for this case
    pixelCase = pixelCases + index;
    }    
  else
    {
    for ( i=0, index = 0; i < 4; i++)
      {
      if (cellScalars->GetComponent(i,0) > value)
        {
        index |= CASE_MASK[i];
        }
      }
    // Select case based on the index and get the list of edges for this case
    pixelCase = pixelCasesComplement + index;
    }

  edge = pixelCase->edges;

  // generate each pixel
  for ( ; edge[0] > -1; edge += edge[0]+1 )
    {
    for (i=0; i < edge[0]; i++) // insert pixel or triangle
      {
      // vertex exists, and need not be interpolated
      if (edge[i+1] >= 100)
        {
        vertexId = edge[i+1] - 100;
        this->Points->GetPoint(vertexId, x);
        if ( locator->InsertUniquePoint(x, pts[i]) )
          {
          outPd->CopyData(inPd,this->PointIds->GetId(vertexId),pts[i]);
          }
        }

      else //new vertex, interpolate
        {
        vert = edges[edge[i+1]];

        // calculate a preferred interpolation direction
        scalar0 = cellScalars->GetComponent(vert[0],0);
        scalar1 = cellScalars->GetComponent(vert[1],0);
        deltaScalar = scalar1 - scalar0;

        if (deltaScalar > 0)
          {
          e1 = vert[0]; e2 = vert[1];
          e1Scalar = scalar0;
          }
        else
          {
          e1 = vert[1]; e2 = vert[0];
          e1Scalar = scalar1;
          deltaScalar = -deltaScalar;
          }

        // linear interpolation
        if (deltaScalar == 0.0)
          {
          t = 0.0;
          }
        else
          {
          t = (value - e1Scalar) / deltaScalar;
          }

        this->Points->GetPoint(e1, x1);
        this->Points->GetPoint(e2, x2);

        for (j=0; j<3; j++)
          {
          x[j] = x1[j] + t * (x2[j] - x1[j]);
          }

        if ( locator->InsertUniquePoint(x, pts[i]) )
          {
          int p1 = this->PointIds->GetId(e1);
          int p2 = this->PointIds->GetId(e2);
          outPd->InterpolateEdge(inPd,pts[i],p1,p2,t);
          }
        }
      }
    // check for degenerate output
    if ( edge[0] == 3 ) //i.e., a triangle
      {
      if (pts[0] == pts[1] || pts[0] == pts[2] || pts[1] == pts[2] )
        {
        continue;
        }
      }
    else // a pixel
      {
      if ((pts[0] == pts[3] && pts[1] == pts[2]) || 
          (pts[0] == pts[1] && pts[3] == pts[2]) )
        {
        continue;
        }
      }

    newCellId = polys->InsertNextCell(edge[0],pts);
    outCd->CopyData(inCd,cellId,newCellId);
    }
}

static float vtkPixelCellPCoords[12] = {0.0,0.0,0.0, 1.0,0.0,0.0,
                                        0.0,1.0,0.0, 1.0,1.0,0.0};

float *vtkPixel::GetParametricCoords()
{
  return vtkPixelCellPCoords;
}
