/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkInteractorStyleTerrain.h,v $
  Language:  C++
  Date:      $Date: 2002/05/06 21:13:53 $
  Version:   $Revision: 1.1 $

  Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen 
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkInteractorStyleTerrain - manipulate camera in scene with natural view up (e.g., terrain)
// .SECTION Description
// vtkInteractorStyleTerrain is used to manipulate a camera which is viewing
// a scene with a natural view up, e.g., terrain. The camera in such a
// scene is manipulated by specifying azimuth (angle around the view
// up vector) and elevation (the angle from the horizon).
//
// The mouse binding for this class is as follows. Left mouse click followed
// rotates the camera around the focal point using both elevation and azimuth
// invocations on the camera. Left mouse motion in the horizontal direction
// results in azimuth motion; left mouse motion in the vertical direction
// results in elevation motion. Therefore, diagonal motion results in a
// combination of azimuth and elevation. (If the shift key is held during
// motion, then only one of elevation or azimuth is invoked, depending on the
// whether the mouse motion is primarily horizontal or vertical.) Middle
// mouse button pans the camera across the scene (again the shift key has a
// similar effect on limiting the motion to the vertical or horizontal
// direction. The right mouse is used to dolly (e.g., a type of zoom) towards
// or away from the focal point.
//
// The class also supports some keypress events. The "r" key resets the
// camera.  The "e" key invokes the exit callback and by default exits the
// program. The "f" key sets a new camera focal point and flys towards that
// point. The "u" key invokes the user event. The "3" key toggles between 
// stereo and non-stero mode. The "l" key toggles on/off a latitude/longitude
// markers that can be used to estimate/control position.
// 

// .SECTION See Also
// vtkInteractorObserver vtkInteractorStyle vtk3DWidget

#ifndef __vtkInteractorStyleTerrain_h
#define __vtkInteractorStyleTerrain_h

#include "vtkInteractorStyle.h"

class vtkPolyDataMapper;
class vtkSphereSource;
class vtkExtractEdges;

class VTK_RENDERING_EXPORT vtkInteractorStyleTerrain : public vtkInteractorStyle
{
public:
  // Description:
  // Instantiate the object.
  static vtkInteractorStyleTerrain *New();

  vtkTypeRevisionMacro(vtkInteractorStyleTerrain,vtkInteractorStyle);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Event bindings controlling the effects of pressing mouse buttons
  // or moving the mouse.
  virtual void OnMouseMove();
  virtual void OnLeftButtonDown();
  virtual void OnLeftButtonUp();
  virtual void OnMiddleButtonDown();
  virtual void OnMiddleButtonUp();
  virtual void OnRightButtonDown();
  virtual void OnRightButtonUp();

  // Description:
  // Override the "fly-to" (f keypress) for images.
  virtual void OnChar();

  // These methods for the different interactions in different modes
  // are overridden in subclasses to perform the correct motion.
  virtual void Rotate();
  virtual void Pan();
  virtual void Dolly();

  // Description:
  // Turn on/off the latitude/longitude lines.
  vtkSetMacro(LatLongLines,int);
  vtkGetMacro(LatLongLines,int);
  vtkBooleanMacro(LatLongLines,int);

protected:
  vtkInteractorStyleTerrain();
  ~vtkInteractorStyleTerrain();

  // Internal helper attributes
  int LatLongLines;

  vtkSphereSource *LatLongSphere;
  vtkPolyDataMapper *LatLongMapper;
  vtkActor *LatLongActor;
  vtkExtractEdges *LatLongExtractEdges;

  void SelectRepresentation();
  void CreateLatLong();
  
  float MotionFactor;

private:
  vtkInteractorStyleTerrain(const vtkInteractorStyleTerrain&);  // Not implemented.
  void operator=(const vtkInteractorStyleTerrain&);  // Not implemented.
  
};

#endif

