/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkImplicitSelectionLoop.h,v $
  Language:  C++
  Date:      $Date: 2002/10/04 20:43:44 $
  Version:   $Revision: 1.20 $

  Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen 
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkImplicitSelectionLoop - implicit function for a selection loop
// .SECTION Description
// vtkImplicitSelectionLoop computes the implicit function value and
// function gradient for a irregular, cylinder-like object whose cross
// section is defined by a set of points forming a loop. The loop need
// not be convex nor its points coplanar. However, the loop must be
// non-self-intersecting when projected onto the plane defined by the
// accumulated cross product around the loop (i.e., the axis of the
// loop). (Alternatively, you can specify the normal to use.)
//
// The following procedure is used to compute the implicit function
// value for a point x. Each point of the loop is first projected onto
// the plane defined by the loop normal. This forms a polygon. Then,
// to evaluate the implicit function value, inside/outside tests are
// used to determine if x is inside the polygon, and the distance to
// the loop boundary is computed (negative values are inside the
// loop).
//
// One example application of this implicit function class is to draw a 
// loop on the surface of a mesh, and use the loop to clip or extract 
// cells from within the loop. Remember, the selection loop is "infinite" 
// in length, you can use a plane (in boolean combination) to cap the extent
// of the selection loop. Another trick is to use a connectivity filter to
// extract the closest region to a given point (i.e., one of the points used
// to define the selection loop).

// .SECTION See Also
// vtkImplicitFunction vtkImplicitBoolean vtkExtractGeometry vtkClipPolyData
// vtkConnectivityFilter vtkPolyDataConnectivityFilter

#ifndef __vtkImplicitSelectionLoop_h
#define __vtkImplicitSelectionLoop_h

#include "vtkImplicitFunction.h"

class vtkPoints;
class vtkPolygon;

class VTK_FILTERING_EXPORT vtkImplicitSelectionLoop : public vtkImplicitFunction
{
public:
  vtkTypeRevisionMacro(vtkImplicitSelectionLoop,vtkImplicitFunction);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Instantiate object with no initial loop.
  static vtkImplicitSelectionLoop *New();

  // Description:
  // Evaluate selection loop returning a signed distance.
  float EvaluateFunction(float x[3]);
  float EvaluateFunction(float x, float y, float z)
    {return this->vtkImplicitFunction::EvaluateFunction(x, y, z); } ;

  // Description:
  // Evaluate selection loop returning the gradient.
  void EvaluateGradient(float x[3], float n[3]);

  // Description:
  // Set/Get the array of point coordinates defining the loop. There must
  // be at least three points used to define a loop.
  virtual void SetLoop(vtkPoints*);
  vtkGetObjectMacro(Loop,vtkPoints);

  // Description:
  // Turn on/off automatic normal generation. By default, the normal is
  // computed from the accumulated cross product of the edges. You can also
  // specify the normal to use.
  vtkSetMacro(AutomaticNormalGeneration,int);
  vtkGetMacro(AutomaticNormalGeneration,int);
  vtkBooleanMacro(AutomaticNormalGeneration,int);

  // Description:
  // Set / get the normal used to determine what is inside and what is outside.
  vtkSetVector3Macro(Normal,float);
  vtkGetVectorMacro(Normal,float,3);

  // Description:
  // Overload GetMTime() because we depend on the Loop
  unsigned long GetMTime();

protected:
  vtkImplicitSelectionLoop();
  ~vtkImplicitSelectionLoop();

  vtkPoints *Loop;
  float Normal[3];
  int AutomaticNormalGeneration;

private:
  void Initialize();
  vtkPolygon *Polygon;

  float Origin[3];
  float Bounds[6];
  float DeltaX;
  float DeltaY;
  float DeltaZ;

  vtkTimeStamp InitializationTime;

private:
  vtkImplicitSelectionLoop(const vtkImplicitSelectionLoop&);  // Not implemented.
  void operator=(const vtkImplicitSelectionLoop&);  // Not implemented.
};

#endif


