/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkPointSource.h,v $
  Language:  C++
  Date:      $Date: 2002/04/03 15:26:09 $
  Version:   $Revision: 1.42 $

  Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen 
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkPointSource - create a random cloud of points
// .SECTION Description
// vtkPointSource is a source object that creates a user-specified number 
// of points within a specified radius about a specified center point. 
// By default location of the points is random within the sphere. It is
// also possible to generate random points only on the surface of the
// sphere.

#ifndef __vtkPointSource_h
#define __vtkPointSource_h

#include "vtkPolyDataSource.h"

#define VTK_POINT_UNIFORM   1
#define VTK_POINT_SHELL     0

class VTK_GRAPHICS_EXPORT vtkPointSource : public vtkPolyDataSource 
{
public:
  static vtkPointSource *New();
  vtkTypeRevisionMacro(vtkPointSource,vtkPolyDataSource);
  void PrintSelf(ostream& os, vtkIndent indent);
  
  // Description:
  // Set the number of points to generate.
  vtkSetClampMacro(NumberOfPoints,vtkIdType,1,VTK_LARGE_ID);
  vtkGetMacro(NumberOfPoints,vtkIdType);

  // Description:
  // Set the center of the point cloud.
  vtkSetVector3Macro(Center,float);
  vtkGetVectorMacro(Center,float,3);

  // Description:
  // Set the radius of the point cloud.  If you are
  // generating a Gaussian distribution, then this is
  // the standard deviation for each of x, y, and z.
  vtkSetClampMacro(Radius,float,0.0,VTK_LARGE_FLOAT);
  vtkGetMacro(Radius,float);

  // Description:
  // Specify the distribution to use.  The default is a
  // uniform distribution.  The shell distribution produces
  // random points on the surface of the sphere, none in the interior.
  vtkSetMacro(Distribution,int);
  void SetDistributionToUniform() {
    this->SetDistribution(VTK_POINT_UNIFORM);};
  void SetDistributionToShell() {
    this->SetDistribution(VTK_POINT_SHELL);};
  vtkGetMacro(Distribution,int);

protected:
  vtkPointSource(vtkIdType numPts=10);
  ~vtkPointSource() {};

  void Execute();
  void ExecuteInformation();

  vtkIdType NumberOfPoints;
  float Center[3];
  float Radius;
  int Distribution;

private:
  vtkPointSource(const vtkPointSource&);  // Not implemented.
  void operator=(const vtkPointSource&);  // Not implemented.
};

#endif
