/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkTransformTextureCoords.h,v $
  Language:  C++
  Date:      $Date: 2002/01/22 15:29:53 $
  Version:   $Revision: 1.29 $

  Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen 
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkTransformTextureCoords - transform (scale, rotate, translate) texture coordinates
// .SECTION Description
// vtkTransformTextureCoords is a filter that operates on texture
// coordinates. It ingests any type of dataset, and outputs a dataset of the
// same type. The filter lets you scale, translate, and rotate texture
// coordinates. For example, by using the the Scale ivar, you can shift
// texture coordinates that range from (0->1) to range from (0->10) (useful
// for repeated patterns).
// 
// The filter operates on texture coordinates of dimension 1->3. The texture 
// coordinates are referred to as r-s-t. If the texture map is two dimensional,
// the t-coordinate (and operations on the t-coordinate) are ignored.

// .SECTION See Also
// vtkTextureMapToPlane vtkTextureMapToBox vtkTextureMapToCylinder 
// vtkTextureMapToSphere vtkThresholdTextureCoords vtkTexture

#ifndef __vtkTransformTextureCoords_h
#define __vtkTransformTextureCoords_h

#include "vtkDataSetToDataSetFilter.h"

class VTK_GRAPHICS_EXPORT vtkTransformTextureCoords : public vtkDataSetToDataSetFilter 
{
public:
  vtkTypeRevisionMacro(vtkTransformTextureCoords,vtkDataSetToDataSetFilter);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Create instance with Origin (0.5,0.5,0.5); Position (0,0,0); and Scale
  // set to (1,1,1). Rotation of the texture coordinates is turned off.
  static vtkTransformTextureCoords *New();

  // Description:
  // Set/Get the position of the texture map. Setting the position translates
  // the texture map by the amount specified. 
  vtkSetVector3Macro(Position,float);
  vtkGetVectorMacro(Position,float,3);

  // Description:
  // Incrementally change the position of the texture map (i.e., does a
  // translate or shift of the texture coordinates).
  void AddPosition(float deltaR, float deltaS, float deltaT);
  void AddPosition(float deltaPosition[3]);
  
  // Description:
  // Set/Get the scale of the texture map. Scaling in performed independently 
  // on the r, s and t axes.
  vtkSetVector3Macro(Scale,float);
  vtkGetVectorMacro(Scale,float,3);

  // Description:
  // Set/Get the origin of the texture map. This is the point about which the
  // texture map is flipped (e.g., rotated). Since a typical texture map ranges
  // from (0,1) in the r-s-t coordinates, the default origin is set at 
  // (0.5,0.5,0.5).
  vtkSetVector3Macro(Origin,float);
  vtkGetVectorMacro(Origin,float,3);

  // Description:
  // Boolean indicates whether the texture map should be flipped around the 
  // s-axis. Note that the flips occur around the texture origin.
  vtkSetMacro(FlipR,int);
  vtkGetMacro(FlipR,int);
  vtkBooleanMacro(FlipR,int);

  // Description:
  // Boolean indicates whether the texture map should be flipped around the 
  // s-axis. Note that the flips occur around the texture origin.
  vtkSetMacro(FlipS,int);
  vtkGetMacro(FlipS,int);
  vtkBooleanMacro(FlipS,int);

  // Description:
  // Boolean indicates whether the texture map should be flipped around the 
  // t-axis. Note that the flips occur around the texture origin.
  vtkSetMacro(FlipT,int);
  vtkGetMacro(FlipT,int);
  vtkBooleanMacro(FlipT,int);

protected:
  vtkTransformTextureCoords();
  ~vtkTransformTextureCoords() {};

  void Execute();

  float Origin[3]; //point around which map rotates
  float Position[3]; //controls translation of map
  float Scale[3]; //scales the texture map
  int FlipR; //boolean indicates whether to flip texture around r-axis
  int FlipS; //boolean indicates whether to flip texture around s-axis
  int FlipT; //boolean indicates whether to flip texture around t-axis
private:
  vtkTransformTextureCoords(const vtkTransformTextureCoords&);  // Not implemented.
  void operator=(const vtkTransformTextureCoords&);  // Not implemented.
};

#endif
