Analog Annelid in the creation of Garth Gillespie.

The source code included in the same .zip file as this file (notes.txt) has
been made available, but it is not part of an "Open Source" project.  I retain
my copyright.  However, anyone may use this code for educational, non-profit
purposes or to port (translate) the code to another platform for personal use
only.  This code may not be redistributed by anyone for any reason.  If
someone wishes to make a port of the code available to others, I will include
it on the website (http://www.garthgillespie.com/annelid/).

Porting should not be difficult, since I have taken care to be platform
independent.  I am sure there are dependent parts that I have overlooked, but
at the very least there is no Windows-specific code.

The environment that I used to compile Analog Annelid is a Pentium 366 with
Windows 98 using MinGW GCC 3.2 with SDL 1.2.6 and Mesa3D's OpenGL headers.
UPX is used for compression of the executable, but is not strictly
necessary, or in some cases even desirable.

Relevant URLs:
GCC:    http://gcc.gnu.org/
MinGW:  http://www.mingw.org/
SDL:    http://www.libsdl.org/
Mesa3D: http://www.mesa3d.org/
OpenGL: http://www.opengl.org/
UPX:    http://upx.sourceforge.net/

Analog Annelid uses SDL (The Simple DirectMedia Layer)
[available online: http://www.libsdl.org/]
which uses the GNU LGPL (Lesser General Public License)
[available online: http://www.gnu.org/copyleft/lesser.html] ,
The source code included with this file is an isolated work and does not
fall under the scope of that license.

 Copyright 2004 Garth Gillespie, All Rights Reserved.
