<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="SCA_GameLogic"
	SccProjectName=""
	SccLocalPath="">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\debug"
			IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\debug"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include"
				PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch"
				AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\debug/"
				ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug/"
				ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\debug/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"
				UndefinePreprocessorDefinitions="_DEBUG"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic"
			IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include"
				PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="TRUE"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic/SCA_GameLogic.pch"
				AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic/"
				ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic/"
				ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="MT DLL Release|Win32"
			OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
			IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include"
				PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
				StringPooling="TRUE"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="TRUE"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch"
				AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
				ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
				ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
				SuppressStartupBanner="TRUE"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="MT DLL Debug|Win32"
			OutputDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
			IntermediateDirectory=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\..\lib\windows\moto\include"
				PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch"
				AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
				ObjectFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
				ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"
				CompileAs="0"
				UndefinePreprocessorDefinitions="_DEBUG"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IController.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl">
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IActuator.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IController.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IObject.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IScene.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PythonController.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
