/**
 * $Id: BlenderPlayer.h,v 1.6 2004/03/22 22:01:37 jesterking Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#if !defined(AFX_BLENDERPLAYER_H__10709E01_D774_4395_BCA9_9D206BE544DA__INCLUDED_)
#define AFX_BLENDERPLAYER_H__10709E01_D774_4395_BCA9_9D206BE544DA__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// BlenderPlayer.h : main header file for BLENDERPLAYER.DLL

#if !defined( __AFXCTL_H__ )
	#error include 'afxctl.h' before including this file
#endif

#include "resource.h"       // main symbols

/////////////////////////////////////////////////////////////////////////////
// CBlenderPlayerApp : See BlenderPlayer.cpp for implementation.

class CBlenderPlayerApp : public COleControlModule
{
public:
	BOOL InitInstance();
	int ExitInstance();
};

extern const GUID CDECL _tlid;
extern const WORD _wVerMajor;
extern const WORD _wVerMinor;

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_BLENDERPLAYER_H__10709E01_D774_4395_BCA9_9D206BE544DA__INCLUDED)

