<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="RAS_rasterizer"
	SccProjectName=""
	SccLocalPath="">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\debug"
			IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\debug"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\..\..\lib\windows\moto\include\,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system"
				PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch"
				AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\debug/"
				ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug/"
				ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\debug/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="MT DLL Release|Win32"
			OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
			IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="../../../../lib/windows/moto/include,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system"
				PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
				StringPooling="TRUE"
				RuntimeLibrary="2"
				EnableFunctionLevelLinking="TRUE"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch"
				AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
				ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
				ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
				SuppressStartupBanner="TRUE"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer"
			IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="..\..\..\..\lib\windows\moto\include\,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system"
				PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="TRUE"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer/RAS_rasterizer.pch"
				AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer/"
				ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer/"
				ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="MT DLL Debug|Win32"
			OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
			IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="../../../../lib/windows/moto/include,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system"
				PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch"
				AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
				ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
				ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl">
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h">
			</File>
			<File
				RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
