<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="BRE_render"
	SccProjectName=""
	SccLocalPath="">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\..\..\..\obj\windows\blender\render"
			IntermediateDirectory=".\..\..\..\obj\windows\blender\render"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_messaging;..\..\..\source\blender\imbuf;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenloader;..\..\..\source\blender\include;..\..\..\source\blender\misc;..\..\..\source\kernel;..\..\..\source\blender\blenlib;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\python;..\..\..\source\blender;..\..\..\source\blender\yafray"
				PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_QUICKTIME"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="TRUE"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\render/BRE_render.pch"
				AssemblerListingLocation=".\..\..\..\obj\windows\blender\render/"
				ObjectFile=".\..\..\..\obj\windows\blender\render/"
				ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\render/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\..\..\..\obj\windows\blender\render\BRE_render.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\..\..\..\obj\windows\blender\render\debug"
			IntermediateDirectory=".\..\..\..\obj\windows\blender\render\debug"
			ConfigurationType="4"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_messaging;..\..\..\source\blender\imbuf;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenloader;..\..\..\source\blender\include;..\..\..\source\blender\misc;..\..\..\source\kernel;..\..\..\source\blender\blenlib;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\python;..\..\..\source\blender;..\..\..\source\blender\yafray"
				PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_QUICKTIME"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				DefaultCharIsUnsigned="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\render\debug/BRE_render.pch"
				AssemblerListingLocation=".\..\..\..\obj\windows\blender\render\debug/"
				ObjectFile=".\..\..\..\obj\windows\blender\render\debug/"
				ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\render\debug/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile=".\..\..\..\obj\windows\blender\render\debug\BRE_render.lib"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\RE_callbacks.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\edgeRender.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\envmap.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\errorHandler.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\gammaCorrectionTables.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\initrender.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\jitter.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\pixelblending.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\pixelshading.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\ray.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\renderHelp.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\renderPreAndPost.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\rendercore.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\renderdatabase.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\shadbuf.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\texture.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\vanillaRenderPipe.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\zbuf.c">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\source\zbufferdatastruct.c">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl">
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\RE_callbacks.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\edgeRender.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\envmap.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\errorHandler.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\gammaCorrectionTables.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\initrender.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\jitter.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\old_zbuffer_types.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\outerRenderLoop.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\pixelblending.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\pixelblending_types.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\pixelshading.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\renderHelp.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\renderPreAndPost.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\rendercore.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\rendercore_int.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\shadbuf.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\texture.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\vanillaRenderPipe.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\vanillaRenderPipe_int.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\vanillaRenderPipe_types.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\zbuf.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\zbuf_int.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\zbuf_types.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\zbufferdatastruct.h">
			</File>
			<File
				RelativePath="..\..\..\source\blender\render\intern\include\zbufferdatastruct_types.h">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
