/* * CSLPPlugin.h * * Created by imlucid on Wed Aug 15 2001. * Copyright (c) 2001 Apple Computer. All rights reserved. * */ #ifndef _CSLPPlugin_ #include "mslp_sd.h" #include "slp.h" #include "mslp.h" #include "SLPDefines.h" #include "CNSLPlugin.h" #include "SLPComm.h" class CSLPServiceLookupThread; class CSLPNodeLookupThread; class CSLPPlugin : public CNSLPlugin { public: CSLPPlugin ( void ); ~CSLPPlugin ( void ); virtual sInt32 InitPlugin ( void ); virtual sInt32 SetServerIdleRunLoopRef ( CFRunLoopRef idleRunLoopRef ); char* CreateLocalNodeFromConfigFile( void ); Boolean IsScopeInReturnList ( const char* scope ); uInt32 fSignature; CFStringRef GetRecentFolderName ( void ) { return mRecentServersFolderName; } CFStringRef GetFavoritesFolderName ( void ) { return mFavoritesServersFolderName; } virtual void NodeLookupComplete ( void ); // node lookup thread calls this when it finishes protected: virtual CFStringRef GetBundleIdentifier ( void ); virtual const char* GetProtocolPrefixString ( void ); // this is used for top of the node's path "NSL" virtual const char* GetLocalNodeString ( void ); // this is the user's "Local" location virtual Boolean IsLocalNode ( const char *inNode ); virtual Boolean IsADefaultOnlyNode ( const char *inNode ); virtual void NewNodeLookup ( void ); // this should fire off some threads in the subclass virtual void NewServiceLookup ( char* serviceType, CNSLDirNodeRep* nodeDirRep ); virtual Boolean OKToOpenUnPublishedNode ( const char* parentNodeName ); virtual sInt32 HandleNetworkTransition ( sHeader *inData ); virtual Boolean ReadOnlyPlugin ( void ) { return false; } virtual Boolean IsClientAuthorizedToCreateRecords ( sCreateRecord *inData ) { return true; } virtual sInt32 RegisterService ( tRecordReference recordRef, CFDictionaryRef service ); virtual sInt32 DeregisterService ( tRecordReference recordRef, CFDictionaryRef service ); OSStatus DoSLPRegistration ( char* scopeList, char* url, char* attributeList ); OSStatus DoSLPDeregistration ( char* scopeList, char* url ); private: CFStringRef mRecentServersFolderName; CFStringRef mFavoritesServersFolderName; Boolean mNeedToStartNewLookup; CSLPNodeLookupThread* mNodeLookupThread; SLPHandle mSLPRef; }; #endif