/* SpiralSynth * Copyleft (C) 2000 David Griffiths * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include "Widgets/Fl_Knob.H" #include #include #include #include "GUIBase.h" #include "../SpiralSound/Oscillator.h" #ifndef OSCGUI #define OSCGUI class OscillatorGUI : public GUIBase { public: OscillatorGUI(Oscillator *o); virtual void CreateGUI(int xoff=0, int yoff=0, char *name=""); virtual void UpdateValues(); void MidiPitchBend(int amount); Oscillator *m_osc; protected: Fl_Group *GUIOscGroup; Fl_Check_Button *ShapeSquare; Fl_Pixmap pixmap_Square; Fl_Check_Button *ShapeNoise; Fl_Pixmap pixmap_Noise; Fl_Check_Button *ShapeSaw; Fl_Pixmap pixmap_Saw; Fl_Knob *Freq; Fl_Knob *ModAmount; Fl_Knob *FineTune; Fl_Slider *PulseWidth; Fl_Slider *SHLen; Fl_Slider *Portmento; //// Callbacks //// inline void cb_Freq_i(Fl_Knob* o, void* v); static void cb_Freq(Fl_Knob*, void*); inline void cb_FineTune_i(Fl_Knob* o, void* v); static void cb_FineTune(Fl_Knob* o, void* v); inline void cb_ModAmount_i(Fl_Knob* o, void* v); static void cb_ModAmount(Fl_Knob* o, void* v); inline void cb_PulseWidth_i(Fl_Slider* o, void* v); static void cb_PulseWidth(Fl_Slider* o, void* v); inline void cb_Portmento_i(Fl_Slider* o, void* v); static void cb_Portmento(Fl_Slider* o, void* v); inline void cb_SHLen_i(Fl_Slider* o, void* v); static void cb_SHLen(Fl_Slider* o, void* v); inline void cb_Square_i(Fl_Check_Button* o, void* v); static void cb_Square(Fl_Check_Button*, void*); inline void cb_Saw_i(Fl_Check_Button* o, void* v); static void cb_Saw(Fl_Check_Button*, void*); inline void cb_Noise_i(Fl_Check_Button* o, void* v); static void cb_Noise(Fl_Check_Button* o, void* v); }; class LFOGUI : public OscillatorGUI { public: LFOGUI(Oscillator *o); virtual void CreateGUI(int xoff=0, int yoff=0, char *name=""); virtual void UpdateValues(); protected: Fl_Slider *Volume; //// Callbacks //// inline void cb_FineTune_i(Fl_Knob* o, void* v); static void cb_FineTune(Fl_Knob* o, void* v); inline void cb_Volume_i(Fl_Slider* o, void* v); static void cb_Volume(Fl_Slider*, void*); }; #endif