# GNGB Sample resource file # Play in fullscreen? fullscreen 0 # Have sound? sound 1 # Shown FPS show_fps 0 # Rumble On ? rumble 1 # filter mode (only for standard mode without sgb) # 0 NONE # 1 SCANLINE # 2 SCANLINE 50% # 3 smooth # 4 pseudo cell shading filter 0 # GL Mode ? glmode 0 gl_size_w 320 gl_size_h 240 # gameboy type # 0 AUTOMATIC # 1 NORMAL GAMEBOY # 2 SUPER GAMEBOY # 4 COLOR GAMEBOY gb_type 0 # autoframeskip control throttle 1 autoframeskip 1 sleep_idle 0 # Interrupt Delay dely_int 0 # Emulate Gdma Cycle ( experimentale ) # Some game like MagicalDrop work better with this options gdma_cycle 0 # Use constant cycle for lcd (try it for Parodius) const_cycle 0 # Joystick number device nb_joy 0 # Joystick configuration # order : AXE_UP,AXE_DOWN,AXE_LEFT,AXE_RIGHT,A,B,START,SELECT map_joy 1,1,0,0,3,2,0,1 # Key configuration # order : AXE_UP,AXE_DOWN,AXE_LEFT,AXE_RIGHT,A,B,START,SELECT # please see SDL_keysym.h for key definition # or push F12 during game and the keysym code of # the key you press will be printed # (you can do the same for the joystick) map_key 273,274,276,275,120,119,13,303 # Normal GB palette (bright to dark) pal_1 0xB8A68D,0x917D5E,0x635030,0x211A10 pal_2 0x79b752,0x507a37,0x324c22,0x0a0f06 pal_3 0x85d1f1,0x5d92b2,0x406483,0x283e5c pal_4 0xFEFEFE,0xA0A0A0,0x606060,0x101010 pal_5 0xebc3b8,0xc07b76,0xa34949,0x632b2b