/**************************************************************************** Copyright (C) 2002-2006 Gilles Debunne (Gilles.Debunne@imag.fr) This file is part of the QGLViewer library. Version 2.2.4-1, released on December 12, 2006. http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer libQGLViewer is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. libQGLViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with libQGLViewer; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *****************************************************************************/ #ifndef DVONNWINDOWIMPL_H #define DVONNWINDOWIMPL_H #include #if QT_VERSION >= 0x040000 # include "ui_dvonnwindow.Qt4.h" class DvonnWindow : public QMainWindow, public Ui::DvonnWindow { public: DvonnWindow() { setupUi(this); } }; #else # if QT_VERSION >= 0x030000 # include "dvonnwindow.Qt3.h" # else # error "No designer .ui file available for Qt 2" # endif #endif #include "game.h" class QTextBrowser; class QLabel; class QTimer; //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Interface of DvonnWindowImpl //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ class DvonnWindowImpl : public DvonnWindow { Q_OBJECT public: DvonnWindowImpl(dvonn::Game* g); public slots: void load(); void save(); void saveAs(); void print(); void newGame(); void undo(); void redo(); void help(); void about(); void randomlyFinishPlacement(); void randomlyMoveStack(); void play(dvonn::Game::Placement); void play(dvonn::Game::Move); protected: QString labelFor(dvonn::Player); QString labelFor(dvonn::Phase); void updateStatusBar(); protected slots: void animateScore(); private: dvonn::Game* game_; QTextBrowser* rulesBrowser_; QLabel* currentPlayerLB_; QLabel* currentPhaseLB_; QTimer* startAnimScoreTimer_; }; #endif // DVONNWINDOWIMPL_H