//***************************************************************************************** // Truevision - a 3d modeler for gnome and povray // // lights.cc // // Vincent LE PRINCE // Copyright (C) 2000-2005 Vincent LE PRINCE // This file is part of the TRUEVISION Package // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ //******************************************************************************************* #ifndef TV_LIGHTS_H #define TV_LIGHTS_H using namespace std; #include "object3d.h" // Définition class PointLight : public Object3D { protected: ObjParam_point *location; ObjParam_bool *media_attenuation; ObjParam_bool *media_interaction; ObjParam_color *color; ObjParam_bool *parallel; ObjParam_bool_activator *fade; ObjParam_float *fade_distance, *fade_power; ObjParam_bool *refraction, *reflection, *area; ObjParam_objref *look_like, *projected_through; int light_id; public: PointLight( app_objs *appref ); PointLight( PointLight & ref ); ~PointLight(); Object3D *duplicate_yourself() { PointLight *res = new PointLight( *this ); return res; } void add_to_tree( GtkWidget *view, GtkTreeStore *store, GtkTreeSelection *sel, GtkTreeIter *parent, GtkTreeIter *sibling, const gchar *pixmap = NULL ) { Object3D::add_to_tree( view, store, sel, parent, sibling, "object_light.xpm" ); } virtual void display( glview *view, bool set_color = true ); virtual void edit_widget( GtkWidget *wid ); virtual void destroy_editor(); virtual void pref_changed(); virtual void mouse_drag( struct drag_info *drag ); virtual void output_to_povray_pass1( ofstream & file ); virtual void output_to_povray_pass2( ofstream & file ) { if ( !render->value() ) return; file << "\n\t"; get_underscore_name( file ); } virtual void save( ofstream & file ); virtual bool load( ifstream & file, char *tag ); // Access methods virtual void set_location(float *data) { location->set(data[0], data[1], data[2]); location->update_widget(); } float *get_location() { return location->get(); } bool is_media_attenuation() { return media_attenuation->value(); } void set_media_attenuation( bool b ) { media_attenuation->set( b );media_attenuation->update_widget(); } bool is_media_interaction() { return media_interaction->value(); } void set_media_interaction( bool b ) { media_interaction->set( b );media_interaction->update_widget(); } bool is_parallel() { return parallel->value(); } void set_parallel( bool b ) { parallel->set( b ); parallel->update_widget();} bool is_refraction() { return refraction->value(); } void set_refraction( bool b ) { refraction->set( b ); refraction->update_widget();} bool is_reflection() { return reflection->value(); } void set_reflection( bool b ) { reflection->set( b ); reflection->update_widget();} bool is_fade() { return fade->value(); } void set_fade( bool b ) { fade->set( b ); fade->update_widget();} bool is_area() { return area->value(); } void set_area( bool b ) { area->set( b ); area->update_widget();} double *get_light_color() { return color->get(); } void set_light_color(double *data) { color->set(data[0], data[1], data[2]); color->update_widget();} float get_fade_distance() { return fade_distance->value(); } void set_fade_distance(float data) { fade_distance->set(data); fade_distance->update_widget();} float get_fade_power() { return fade_power->value(); } void set_fade_power(float data) { fade_power->set(data); fade_power->update_widget();} }; class AreaLight : public PointLight { private: ObjParam_point *size; ObjParam_rotation *rotation; ObjParam_int *sizex; ObjParam_int *sizez; ObjParam_bool *jitter; ObjParam_int *adaptive; ObjParam_bool *circular; ObjParam_bool *orient; ObjParam_bool *parallel; public: AreaLight( app_objs *app_ref ); AreaLight( AreaLight & ref ); ~AreaLight(); Object3D *duplicate_yourself() { AreaLight *res = new AreaLight( *this ); return res; } void display( glview *view, bool set_color = true ); void edit_widget( GtkWidget *wid ); void destroy_editor(); void pref_changed(); void mouse_drag( struct drag_info *drag ); void output_to_povray_pass1( ofstream & file ); virtual void output_to_povray_pass2( ofstream & file ) { if ( !render->value() ) return; file << "\n\t"; get_underscore_name( file ); } void save( ofstream & file ); bool load( ifstream & file, char *tag ); // Access methods int get_size_x() { return sizex->value(); } void set_size_x(int data) { sizex->set(data); sizex->update_widget();} int get_size_z() { return sizez->value(); } void set_size_z(int data) { sizez->set(data); sizez->update_widget();} int get_adaptive() { return adaptive->value(); } void set_adaptive(int data) { adaptive->set(data); adaptive->update_widget();} bool is_parallel() { return parallel->value(); } void set_parallel( bool b ) { parallel->set( b ); parallel->update_widget();} bool is_jitter() { return jitter->value(); } void set_jitter( bool b ) { jitter->set( b ); jitter->update_widget();} bool is_circular() { return circular->value(); } void set_circular( bool b ) { circular->set( b ); circular->update_widget();} bool is_orient() { return orient->value(); } void set_orient( bool b ) { orient->set( b ); orient->update_widget();} float* get_rot(float* val) { float _x, _y, _z; rotation->get(_x, _y, _z); val[0] = _x; val[1] = _y; val[2] = _z; return (float*)val;} void set_rotation(float *data) {rotation->set(data[0], data[1], data[2]); rotation->update_widget(); rotation->flush();} float* get_size() { return size->get(); } void set_size(float *data) { size->set(data[0], data[1], data[2]); size->update_widget();} }; // SpotLight class SpotLight : public Object3D { protected: ObjParam_point *location; ObjParam_bool *media_attenuation; ObjParam_bool *media_interaction; ObjParam_color *color; ObjParam_float *radius; ObjParam_float *falloff; ObjParam_int *tightness; ObjParam_point *pointat; ObjParam_bool *frustum; ObjParam_bool *parallel; ObjParam_bool *refraction, *reflection, *area; ObjParam_bool_activator *fade; ObjParam_float *fade_distance, *fade_power; ObjParam_objref *look_like, *projected_through; int light_id; public: SpotLight( app_objs *appref ); SpotLight( SpotLight & ref ); ~SpotLight(); Object3D *duplicate_yourself() { SpotLight *res = new SpotLight( *this ); return res; } void add_to_tree( GtkWidget *view, GtkTreeStore *store, GtkTreeSelection *sel, GtkTreeIter *parent, GtkTreeIter *sibling, const gchar *pixmap = NULL ) { Object3D::add_to_tree( view, store, sel, parent, sibling, "object_light.xpm" ); } void display( glview *view, bool set_color = true ); void edit_widget( GtkWidget *wid ); void destroy_editor(); void pref_changed(); void mouse_drag( struct drag_info *drag ); void output_to_povray_pass1( ofstream & file ); virtual void output_to_povray_pass2( ofstream & file ) { if ( !render->value() ) return; file << "\n\t"; get_underscore_name( file ); } virtual void save( ofstream & file ); virtual bool load( ifstream & file, char *tag ); // Access methods virtual void set_location(float *data) { location->set(data[0], data[1], data[2]); location->update_widget(); } float *get_location() { return location->get(); } bool is_media_attenuation() { return media_attenuation->value(); } void set_media_attenuation( bool b ) { media_attenuation->set( b );media_attenuation->update_widget(); } bool is_media_interaction() { return media_interaction->value(); } void set_media_interaction( bool b ) { media_interaction->set( b );media_interaction->update_widget(); } bool is_parallel() { return parallel->value(); } void set_parallel( bool b ) { parallel->set( b ); parallel->update_widget();} bool is_refraction() { return refraction->value(); } void set_refraction( bool b ) { refraction->set( b ); refraction->update_widget();} bool is_reflection() { return reflection->value(); } void set_reflection( bool b ) { reflection->set( b ); reflection->update_widget();} bool is_fade() { return fade->value(); } void set_fade( bool b ) { fade->set( b ); fade->update_widget();} bool is_area() { return area->value(); } void set_area( bool b ) { area->set( b ); area->update_widget();} double *get_light_color() { return color->get(); } void set_light_color(double *data) { color->set(data[0], data[1], data[2]); color->update_widget();} float get_fade_distance() { return fade_distance->value(); } void set_fade_distance(float data) { fade_distance->set(data); fade_distance->update_widget();} float get_fade_power() { return fade_power->value(); } void set_fade_power(float data) { fade_power->set(data); fade_power->update_widget();} float *get_point_at() { return pointat->get(); } void set_point_at(float *data) { pointat->set(data[0], data[1], data[2]); pointat->update_widget(); } bool is_show_frustum() { return frustum->value(); } void set_show_frustum( bool b ) { frustum->set( b ); frustum->update_widget();} int get_tightness() { return tightness->value(); } void set_tightness(int data) { tightness->set(data); tightness->update_widget();} float get_falloff() { return falloff->value(); } void set_falloff(float data) { falloff->set(data); falloff->update_widget();} float get_radius() { return radius->value(); } void set_radius(float data) { radius->set(data); radius->update_widget();} }; // Cylindrical light class CylindricalLight : public SpotLight { public: CylindricalLight( app_objs *app_ref ); CylindricalLight( CylindricalLight & ref ) : SpotLight( ref ) {} void display( glview *view, bool set_color = true ); void output_to_povray_pass1( ofstream & file ); virtual void output_to_povray_pass2( ofstream & file ) { if ( !render->value() ) return; file << "\n\t"; get_underscore_name( file ); } void save( ofstream & file ); bool load( ifstream & file, char *tag ); }; #endif